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Command Typesconsole_command

console_command

console_command runs one or more commands after a player triggers your custom command.

This is the most flexible command type in the plugin because it lets you chain actions and decide:

  • who executes each command
  • where each command runs

Required fields

type: "console_command" command: /send [playerName:player] enabled: true to-run: 1: executes-on: player runs-on: backend command: /ban %playerName%

to-run layout

Each numbered entry under to-run is one command step.

to-run: 1: executes-on: player runs-on: backend command: /server survival 2: executes-on: console runs-on: velocity command: alert %player_name% was moved

Each step must contain:

  • executes-on
  • runs-on
  • command

Valid values

executes-on

The code accepts:

  • player
  • console

runs-on

The code accepts:

  • velocity
  • backend

What each combination means

player + velocity

The plugin runs the command as the player through Velocity’s command manager.

player + backend

The plugin sends the command to the backend by spoofing player chat input.

This is how backend-executed player commands are handled.

console + velocity

The plugin runs the command as the Velocity console.

console + backend

This is not supported by the implementation.

If you configure this, the player is shown an error message explaining that console commands may only run on the proxy.

Example: send a player to another backend

commands: hub: type: "console_command" command: /hub enabled: true to-run: 1: executes-on: player runs-on: velocity command: server hub

Example: run multiple steps

commands: staffjoin: type: "console_command" command: /staffjoin [server:word] permission: "velocitycommands.staffjoin" enabled: true to-run: 1: executes-on: player runs-on: velocity command: server %server% 2: executes-on: console runs-on: velocity command: say %player_name% joined %server%

Placeholders in command

You can use both:

  • parameter placeholders such as %server%
  • built-in placeholders such as %player_name%

The plugin replaces your configured parameters first, then applies its built-in placeholders.

Notes

This command type still assumes a player triggered it

The execution logic casts the source to a player, so it is designed around player-triggered commands.

Multiple numbered entries are processed in order

The plugin reads the sections under to-run and adds them to its internal list in that order.

The class constructor has a minor internal type mismatch

Internally, the command subclass passes the wrong enum to its parent constructor, but this does not change the actual runtime behaviour described here because loading is based on the original command type before the subclass executes.

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